| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Experienced in battle, alchemists with 2nd degree are allowed to use basic alchemist circles like for example magic arrow. It is a fast and precision weapon, very effective against different targets.
Special Notes: Precison: Ranged attack of this unit always has a 70% chance to hit.
| Advances from: | Alchemist |
|---|---|
| Advances to: | Alchemist III Master of Balance Heavy Alchemist |
| Cost: | 20 |
| HP: | 68 |
| Movement: | 5 |
| XP: | 60 |
| Level: | 2 |
| Alignment: | neutral |
| ID | I8 Ak-AlchemistII |
| Abilities: |
![]() | scimitar blade | 6 - 3 melee | |
![]() | two scimitars blade | 16 - 1 melee | |
![]() | hammer impact | 9 - 2 melee | |
![]() | magic arrow fire | 9 - 2 ranged | precision |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 40% |
| Coastal Reef | 2 | 30% |
| Deep Water | 99 | 20% |
| Flat | 1 | 40% |
| Forest | 2 | 50% |
| Frozen | 3 | 20% |
| Hills | 2 | 50% |
| Impassable | 99 | 40% |
| Mountains | 3 | 60% |
| Mushroom Grove | 2 | 50% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 20% |
| Unwalkable | 99 | 20% |